Make 3D Photos with any Camera Part 1

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Before talking about making 3D photos, let's talk shortly about what target we want to reach – how exactly will our spatial (3D) picture look like. Everybody knows an ordinary photo - it's flat and it looks flat. 3D photo contains informations about the distance of every object on the photo from the camera. That's the reason why 3D photo doesn't look flat. But the title 3D is a little bit inaccurate – these pictures are stereograms (stereographs). You can see the objects on a stereogram in space, but you can't rotate the stereogram and see them for example from the back. It's not real 3D record, it's 'only' stereogram.
For taking 3D photos you can use any camera - a digital camera, film camera and even a camcorder or webcam. It's similar to classical photo - if you have better camera (and you are a good photographer) then you have better pictures. In 3D photography it's necessary to transfer the taken pictures to the computer. It's easy if you have a digital camera or a digital camcorder. If you have an ordinary film camera you have to use scanner and with analog camcorder you have to use a special PC card for loading video. The best choice is a digital camera.
The taken pictures are then modified in a computer with a special software - you can find it on our pages. You can order - and download here - it's full version, but there is limited FREE version as well here, which paints small circles and the text '3DJournal - FREE' to the finished picture. You can see 3D photos through special glasses, which you can buy with one of our subscribers packets. And one more important thing: We talk here about 3D photos which are made with an Anaglyph method (with red/blue glasses) - it's affordable for everybody. Similar procedures you can use for other methods as well. You can read about them in other articles here.

Let's begin
First steps of making of 3D photos are the same as by taking of standard flat photos. You have to choose (or create) the right scene. To get 3D photo (stereogram) it's necessary to take two pictures - one from the position of your 'left eye' and the second from the position of your 'right eye'. It's easy. Just take a snap and then shift the camera a few inches to the right (or to the left) and take second snap. You can use a tripod, but it can be done without it as well.
At the time of taking first and second picture the camera should be in the same height and to have the same gradient. If you bend the camera in the time between taking these two snaps, for example in the direction to the ground or to the sky (or in the way that the scene is sloped to the right or to the left), it will be difficult to make final 3D picture (and in the worst case even impossible).
An useful advice how to shift the camera in the best way you can read in this article, more about taking of really good 3D photos here.

The scene
Preparing or selection of the scene is a little bit more complicated in 3D photographing than in the case of normal 2D photos. To emphasize the 3D effect we recommend to select a scene, where are objects of different distance from the camera. If you, for example, take a picture of mountains far away, it's good idea to select a scene, where there is a tree or a big stone in foreground. The tree or the stone then emhasizes the 3D effect.
The situation is simpler in the case you take a picture of a room. There you can usually find some thigs which are closer and some in longer distance. For example a birthday cake on the table before the group of children.
When we are talking about children - there is one more important thing you shouldn't forget. The scene can't change between taking of the two pictures (the left one and the right one). If it changes then the two pictures don't show the same scene and creating of 3D photo is impossible. It could be easy to manage in many cases - people are used to be still when photographed and they can stay still two or three seconds longer. But it could be a problem for example with animals. In these cases you will need a special stereocamera.

Reference : http://www.3djournal.com